Additionally, health regen can’t really keep up with enemy Bullet DPS, thus they usually depend on ambushes or teaming in order to kill most tanks. Offensively they are usually held back by the knockback they receive upon collision with bullets. Tanks using these builds can withstand incredible amounts of enemy fire before dying, making them incredibly survivable. The opposite of Glass Cannons, they focus on the X/ X/ X/0/0/0/ X/ X side of their table and may also use reload to propel themselves. These tanks use their huge health pool and speed to take enemies by surprise and kill them by smashing into them. Rammers Characteristics: Very high health, body damage, and speed. They are generally fast, very dangerous builds with high damage output but usually die in 1 or 2 good hits if unprotected by their own ammo. Glass cannons are builds that sacrifice health in favor of the 0/0/0/ X/ X/ X/ X/ X side of their stats. Glass Cannons Characteristics: Little to no health regeneration or max health but high damage output and speed, their defense is their offense. That is to say - depending on the class, the most useful builds will usually fall under one of the following categories: However, building on the tank’s strengths and weaknesses is important as jacks of all trades aren’t nearly as useful. There are a total of 40,820,633 different builds available. Health, Speed and Bullet Strength (among others), can all be strengthened through the investment of skill points in their respective stats, ultimately giving the player a better chance at survival. ![]() Builds modify the player’s stats in-game.
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